PowerUP! FREE* 4th Grade STEM Programs
Recommended PowerUP! Package
- PRE-VISIT: In-School Program
- Circuit Basics
- FIELD TRIP VISIT: Sloan Museum of Discovery or Longway Planetarium
- Circuit Blueprints
- Marker Robots OR Jitter Critters
- Discovery Hall Exploration
- POST-VISIT: In-School Program
- Electric Art
For more information or to book your program, please call (810) 237-3409.
STEM Programs & bus support for 4th graders were developed under a grant awarded by MEDC and administered by LEO-MiSTEM.
*Funding allocated on a first come, first served basis.
2026 PowerUP! STEM Programs
ELECTRIC ART
Combine creativity and circuitry as you use LEDs, copper tape, and batteries to create a light-up paper circuit design. Then explore conductive and insulating dough while designing illuminated sculptures that blend art, engineering, and electricity.
NGSS: 4-PS3-2, 4-PS3-4
ELECTRIC ART
Combine creativity and circuitry as you use LEDs, copper tape, and batteries to create a light-up paper circuit design. Then explore conductive and insulating dough while designing illuminated sculptures that blend art, engineering, and electricity.
NGSS: 4-PS3-2, 4-PS3-4
ELECTRIC ART
DISCOVERY HALL EXPLORATION
Explore the hands-on science gallery where energy is everywhere. Experiment with interactive exhibits that demonstrate how energy transfers and transforms through physical and Earth systems as you investigate light, sound, motion, electricity, weather, and other natural phenomena.
NGSS: 4-PS3-2, 4-PS3-4
DISCOVERY HALL EXPLORATION
Explore the hands-on science gallery where energy is everywhere. Experiment with interactive exhibits that demonstrate how energy transfers and transforms through physical and Earth systems as you investigate light, sound, motion, electricity, weather, and other natural phenomena.
NGSS: 4-PS3-2, 4-PS3-4
DISCOVERY HALL EXPLORATION
JITTER CRITTERS
Create your own buzzing, vibrating critter using a battery and a motor like those found in cell phones. Experiment with different shapes, materials, and designs to see how they affect the way your critter moves. As students build and test their creations, they’ll explore electrical circuits, energy transfer, and how motors convert electrical energy into motion.
NGSS: 4-PS3-2, 4-PS3-4
JITTER CRITTERS
Create your own buzzing, vibrating critter using a battery and a motor like those found in cell phones. Experiment with different shapes, materials, and designs to see how they affect the way your critter moves. As students build and test their creations, they’ll explore electrical circuits, energy transfer, and how motors convert electrical energy into motion.
NGSS: 4-PS3-2, 4-PS3-4
JITTER CRITTERS
MARKER ROBOTS
Using markers, a battery, a motor, and a hot glue stick, students will build a simple drawing robot and discover what happens when engineering meets creativity. Will it draw circles, spirals, or zigzags? You won’t know until you turn it on and let it go! As they design, build, and test their robots, participants will explore electrical circuits, forces, motion, and how energy is used to make things move.
NGSS: 4-PS3-2, 4-PS3-4
MARKER ROBOTS
Using markers, a battery, a motor, and a hot glue stick, students will build a simple drawing robot and discover what happens when engineering meets creativity. Will it draw circles, spirals, or zigzags? You won’t know until you turn it on and let it go! As they design, build, and test their robots, participants will explore electrical circuits, forces, motion, and how energy is used to make things move.
NGSS: 4-PS3-2, 4-PS3-4
MARKER ROBOTS
CIRCUIT BLUEPRINTS
Put your circuit knowledge to work as you use symbols to create circuit diagrams that classmates can build from. Test your ideas, solve electrical challenges, and communicate your designs before building a simple flashlight model. Discover how engineers troubleshoot and redesign to improve their ideas and turn plans into working devices.
NGSS: 4-PS3-2, 4-PS3-4
CIRCUIT BLUEPRINTS
Put your circuit knowledge to work as you use symbols to create circuit diagrams that classmates can build from. Test your ideas, solve electrical challenges, and communicate your designs before building a simple flashlight model. Discover how engineers troubleshoot and redesign to improve their ideas and turn plans into working devices.
NGSS: 4-PS3-2, 4-PS3-4
CIRCUIT BLUEPRINTS
CIRCUIT BASICS
Explore how electricity moves while designing and building working circuits with batteries, bulbs, buzzers, and switches. Test everyday materials to discover which conduct electricity and which do not, and explore how electrical energy is transformed into light, sound, and motion.
NGSS: 4-PS3-2, 4-PS3-4
CIRCUIT BASICS
Explore how electricity moves while designing and building working circuits with batteries, bulbs, buzzers, and switches. Test everyday materials to discover which conduct electricity and which do not, and explore how electrical energy is transformed into light, sound, and motion.
NGSS: 4-PS3-2, 4-PS3-4